Tokenizing Virtual Assets Using Blockchain Tech Will Disrupt the Billion-Dollar Gaming Industry

TheMerkle_In-Game ItemsThe crypto world appeals to a number of gamers and individuals involved in the gaming industry, as there are many similarities between the two ecosystems. The most obvious similarity, though, is the idea that virtual goods can be exchanged for fiat money. For example, dating back to the World of Warcraft (WoW) days in 2004, gamers started to understand that “virtual game items” won while playing these games (weapons, gold, etc.) could be exchanged for money. “In 2007, World of Warcraft got really big and the virtual items market started gaining popularity,” long-time gamer and CEO of BitGuild, Jared Psigoda,

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