Disruption Coming to Gaming Industry as Tap Project Changes the Rules

Spread the love
There are nearly 2.2 billion active gamers in the world, 47 per cent of which spend money while playing games. That is nearly 1 billion people according the gaming intelligence firm Newzoo’s Global Games Market report. A lot of games involve players purchasing tokens or coins to advance in levels or to purchase special powers and such. Usually a player will pay for these in cash and then get locked into the game and not be able to either utilize the tokens across various games or gaming platforms or redeem these tokens for cash. According to an estimate, we spend nearly

Go to Source

Powered by WPeMatico